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MAKING GREAT VIDEO GAMES IS LIKE MAKING TOAST

Published on March 1, 2015, by in Game Design.

Design is Design.

I’m discouraged whenever someone asks me “what kind of design do you excel at/focus on/enjoy most?” because it tears apart at my belief that design should be all encompassing, contextual and interconnected. When something doesn’t work right, it sits in the wrong place or could be drastically improved we often say “That’s a design flaw”. Well who’s job is it to decide where each cup-holder goes in a Ford van? Is there some guy with the eccentric job title of “Beverage Augmentation Location Designer”?

Do people/HR/Companies really need to create labels for different designers? How often have you applied for “X Designer” and end up being asked only questions that relate to “Y Design”?

With that in mind check out this Design video that on the surface has “nothing to do with game design” and just soak it all in. :) #tedtalks #gamedesign

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