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The voluntary attempt to overcome unnecessary obstacles.

Published on June 11, 2016, by in Game Design.

It’s been too long since I have posted an update on my own site. Truth is I’m still very active right now. Will have more to show once things are further along.

 

Lusory attitude

From Wikipedia, the free encyclopedia

The lusory attitude is the psychological attitude required of a player entering into the play of a game.[1] To adopt a lusory attitude is to accept the arbitrary rules of a game in order to facilitate the resulting experience of play.[2]

The term was coined by Bernard Suits in the book The Grasshopper: Games, Life and Utopia,[1] first published in 1978, in which Suits defines the playing of a game as “the voluntary attempt to overcome unnecessary obstacles”.[2] He also offers a fuller definition:

“To play a game is to attempt to achieve a specific state of affairs [prelusory goal], using only means permitted by rules [lusory means], where the rules prohibit use of more efficient in favour of less efficient means [constitutive rules], and where the rules are accepted just because they make possible such activity [lusory attitude].”[2]

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