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Indie Game Dev House

Published on October 30, 2017, by in Game Design.

So lets take a moment and talk about the following What is the IGDH? Why you should join. Why am I starting it? What is the IGDH? The Indie Game Dev House project (IGDH for short) is similar to ‘Art Houses’. It might be rare but there exists individuals, wether or artists themselves or not,

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Designing a Life

Published on October 10, 2017, by in Personal, Travel.

It’s been over a year since I’ve posted an update to my own website. Thankfully, I guess, no one reads it. So there is no pressure to maintain it. Just a $11 a year renewal fee from Godaddy, and a $2 a month hosting fee from Dreamhost. I managed to lock in a WordPress promotion

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The voluntary attempt to overcome unnecessary obstacles.

Published on June 11, 2016, by in Game Design.

It’s been too long since I have posted an update on my own site. Truth is I’m still very active right now. Will have more to show once things are further along.   Lusory attitude From Wikipedia, the free encyclopedia The lusory attitude is the psychological attitude required of a player entering into the play

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Journey from Designer to Developer Part 1

Published on August 24, 2015, by in Game Design.

Custom Art For the past year I’ve been working with artists to create my own custom assets to use in future games. My goal is to re-use these characters over and over in a series of games. This accomplishes several things It forces some restriction (focus) to my designs. That may sound counter intuitive, but

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MAKING GREAT VIDEO GAMES IS LIKE MAKING TOAST

Published on March 1, 2015, by in Game Design.

Design is Design. I’m discouraged whenever someone asks me “what kind of design do you excel at/focus on/enjoy most?” because it tears apart at my belief that design should be all encompassing, contextual and interconnected. When something doesn’t work right, it sits in the wrong place or could be drastically improved we often say “That’s

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Beginners: Reduce Scope!

Published on January 14, 2015, by in Game Design.

When making their first game, 100% of people who have never a made a game will make the same mistake. Ok that is obviously hyperbolic, but I have yet to bump into someone working on their first game who hasn’t made this same mistake: They want their first game to be the big perfect game they

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Candy Crush is Still Relevant!!!

Published on July 25, 2014, by in Game Design.

It’s amazing that Candy Crush is still relevant. Estimated to be grossing almost $1M every day! source: ThinkGaming I recently attended Casual Connect and people were asking how does this game continue to make money? Of course I taught a workshop on this months ago. I’ve skipped to part 4 where I begin to discuss the

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Make free game sound effects!

Published on June 4, 2014, by in Game Assets & Tools.

http://www.bfxr.net/ Make 8 bit style sound effects for your games. Super easy with sliders and stuff. (FREE!) No need to download you can play with it right in your browser. Check it out.

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Slideshow of Pro Game Design Workshop 3

Published on February 16, 2014, by in Game Design.

I teach Game Design each week. People come out to learn professional skills they can take back to their studio or improve their hire-ability. Each class is designed to have a 1 hour lecture on an important design topic and then follow it up with 2 hours of hands on design and team building workshops.

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January 26th San Francisco – 3 Hour Game Design Workshop & Lecture

Published on January 20, 2014, by in Game Design.

FREE ($50 Value) Game Design Class that includes a 1 hour lecture and 2 hour hands on workshop. All classes and workshops are lead by a professional game designer. Classes are open to people of all skill levels but is intended for those who are serious about games as a professional career. Maximum class size

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