TIMETRAVEL MECH ARPG Note: This game design is free for anyone to use (read why here) but it would be nice to be compensated if you use it to make a game. Such as company equity, royalty or at very least designer credit in the game credits. This happens to be a game design I
So lets take a moment and talk about the following What is the IGDH? Why you should join. Why am I starting it? What is the IGDH? The Indie Game Dev House project (IGDH for short) is similar to ‘Art Houses’. It might be rare but there exists individuals, wether or artists themselves or not,
It’s been over a year since I’ve posted an update to my own website. Thankfully, I guess, no one reads it. So there is no pressure to maintain it. Just a $11 a year renewal fee from Godaddy, and a $2 a month hosting fee from Dreamhost. I managed to lock in a WordPress promotion
It’s been too long since I have posted an update on my own site. Truth is I’m still very active right now. Will have more to show once things are further along. Lusory attitude From Wikipedia, the free encyclopedia The lusory attitude is the psychological attitude required of a player entering into the play
Custom Art For the past year I’ve been working with artists to create my own custom assets to use in future games. My goal is to re-use these characters over and over in a series of games. This accomplishes several things It forces some restriction (focus) to my designs. That may sound counter intuitive, but
Design is Design. I’m discouraged whenever someone asks me “what kind of design do you excel at/focus on/enjoy most?” because it tears apart at my belief that design should be all encompassing, contextual and interconnected. When something doesn’t work right, it sits in the wrong place or could be drastically improved we often say “That’s
When making their first game, 100% of people who have never a made a game will make the same mistake. Ok that is obviously hyperbolic, but I have yet to bump into someone working on their first game who hasn’t made this same mistake: They want their first game to be the big perfect game they
It’s amazing that Candy Crush is still relevant. Estimated to be grossing almost $1M every day! source: ThinkGaming I recently attended Casual Connect and people were asking how does this game continue to make money? Of course I taught a workshop on this months ago. I’ve skipped to part 4 where I begin to discuss the
http://www.bfxr.net/ Make 8 bit style sound effects for your games. Super easy with sliders and stuff. (FREE!) No need to download you can play with it right in your browser. Check it out.
I teach Game Design each week. People come out to learn professional skills they can take back to their studio or improve their hire-ability. Each class is designed to have a 1 hour lecture on an important design topic and then follow it up with 2 hours of hands on design and team building workshops.