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Slideshow of Pro Game Design Workshop 3

Published on 2014-02-16, by in Game Design.

I teach Game Design each week. People come out to learn professional skills they can take back to their studio or improve their hire-ability. Each class is designed to have a 1 hour lecture on an important design topic and then follow it up with 2 hours of hands on design and team building workshops.

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January 26th San Francisco – 3 Hour Game Design Workshop & Lecture

Published on 2014-01-20, by in Game Design.

FREE ($50 Value) Game Design Class that includes a 1 hour lecture and 2 hour hands on workshop. All classes and workshops are lead by a professional game designer. Classes are open to people of all skill levels but is intended for those who are serious about games as a professional career. Maximum class size

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Prototype – Uboat Wargames

Published on 2014-01-17, by in Game Design.

Without any prodding from me (the host) everyone played this game multiple times and hacked it with their own idea of rule tweaks to try and improve on gameplay. The pictures below show them playing with their entire Deck drawn; not the suggested way of playing . Notice the layout of tiles between each player,

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Game Design Workshop – Post Mortem

Published on 2014-01-09, by in Game Design, Personal.

  As the host I think it went fantastic. I covered a ton of content during the Lecture part of things and had to save some material for next time because I ran out of time. The crowd laughed at the right times almost every time, they asked very insightful questions so I know they

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Wallpaper – Game Studio Flow Chart

Published on 2013-12-25, by in Uncategorized.

Click on image to view full size. Then right click “Save As” to download.  Enjoy and Happy Holidays!  

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Designing “Bullies” – Part 1

Published on 2013-12-22, by in Game Design.

Backstory Every monday night is board game night at Gamescape in San Francisco. As it happens with these sorts of things smaller groups formed within the larger group. While those groups continue to intermingle one ritual has stood out. 8-10 of us like to play various board games from 6:30, and then cap the night

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Bullies (Working Title) – Prototype

Published on 2013-12-17, by in Game Design.

Bullies Congratulations to the very first Bullies Winners! Norna (Left) ended up in a kingmaker position, she couldn’t win but she could possibly swing the winner one way or the other. However neither Jun (her boyfriend) or GirlWhoseNameIForgotSorry we’re able to convince her to help them win. So the very first bullies game ended in

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Playstation©App Jumps to #3 in the App Store

Published on 2013-11-15, by in Uncategorized.

    I think it’s important as a Designer to keep an eye on the App Store. Others argue that’s more of a Product Manager role but I think good monetization starts with good Design, and that requires watching the market. So today the PlayStation©App jumped 118 places to reach #3 in the App  Store.

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The Indie Dev Trinity

Published on 2013-10-09, by in Personal.
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The Designers Trinity

Published on 2013-10-05, by in Personal.
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