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Prototype Tactics: Class Charts

Published on 2013-10-03, by in Game Design.

So now that we have more or less figured out the stats we want to use we can make charts. Yay charts! Since we’re working in unity and setup our tables properly these are super easy to populate. Plus we can still make changes to the tables and the graphs will adjust automatically. I’m by

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WIP: Prototype Tactics

Published on 2013-09-30, by in Uncategorized.

My work in progress with no real name so let’s call it “Prototype Tactics” for now. Click the link below to download the prototype I made in Unity. Each level randomizes (from a set pool) which units you control and what you face. Defeat all the enemies to advance to the next, slightly harder level.

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Designer View: Sol Forge

Published on 2013-09-28, by in Game Design, Games.

Ever wonder what a Game Designer thinks while playing games? Today we look at an great DCG (Digital Card Game) created by Brian Kibler and Richard Garfield. Remember their Kickstarter together? Watch the video to find out what is wrong with the game design and how to fix it.

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Designer View: AirMech

Published on 2013-09-27, by in Game Design, Games.

  Ever wonder what a Game Designer thinks when he plays games? Today we look at the gameplay of AirMech and offer some ideas on how to improve the game overall.

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Game Design Video Tutorial: Geometric Progression, Unity and Turn Based Tool Kit (TBTK).

Published on 2013-09-21, by in Game Design, Tutorial.

In this video Look over my shoulder as I craft a Geometric Progression system for YOUR game in excel. This is not a clean perfect replication, it’s a raw look at how I actually work. Then we’ll jump into Unity and actually implment our design using the Turn Based Tool Kit. An affordable plugin that

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Game Design: Geometrics vs Fibonacci!

Published on 2013-09-20, by in Game Design.

So I was on a phone interview for a cool company the other day. And towards the end and off the cuff, almost like a last parting thought as we’re about to finish up the interviewer says “Oh btw I was on your blog and wanted to find out why do you like Fibonacci for

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Today’s Find: Pixar’s 22 Rules of Storytelling

Published on 2013-09-17, by in Game Design.

Facebook game dev group lead me to a great find for game designers. I however didn’t like the pictures associated with it (source at bottom) I felt it was a distraction from the messages. So here it is in a text only format for your perusal. Plus archived for your safety. There is a bunch

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Oculus Rift – First Experience

Published on 2013-09-14, by in Games, Personal.

At Noisebridge, a Hacker Space in the Mission Distract of San Francisco, Justin brought in an Oculus Rift device for everyone to play around with. He’s going to use some of the space to build an omni-directional treadmill! Initial thoughts:

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Game Design: Creating A System Formula – 101

Published on 2013-08-22, by in Game Design.

In my last article “You are a Game Designer – So what do you do” I dropped a piece of information saying people should learn about the Fibonacci series, but I didn’t reveal it or why it mattered. The idea of course is that people who didn’t know it already would go look it up

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You are a Game Designer – So what do you do?

Published on 2013-08-20, by in Game Design, Personal.

Is being a Game Designer the most mysterious job in the universe? I have the wonderful pleasure of introducing myself as a Game Designer. But then comes the follow up question. “What does a game designer do”? Surprisingly that’s a very hard questions to answer. And if I can’t answer it, if it confuses me

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