Is being a Game Designer the most mysterious job in the universe? I have the wonderful pleasure of introducing myself as a Game Designer. But then comes the follow up question. “What does a game designer do”? Surprisingly that’s a very hard questions to answer. And if I can’t answer it, if it confuses me
A picture Gallery from Casual Connect 2013 San Francisco! Be forewarned: I never take enough pictures. This post is very boring. ENJOY!
It’s so beautiful to watch!
Hiring a great Game Designer must be hard. In fact hiring for any “creative” role such as writing or art is a unique challenge, because theoretically the more “creative” a person is the less technical they should be. It’s a classic left brain vs right brain conundrum. <I don’t actually believe this anymore. Technical knowledge comes from experience.>
Before I leave this Island of politeness, I had to make a road trip just to get my friend a gift. It started off with piling into a van designed to seat 14+driver. I think I counted 25. I was lucky to have some leg room sitting next to the door, I was unlucky to
http://www.youtube.com/watch?feature=player_embedded&v=mJirA9Hk8FY When people say they don’t like Techno I doubt they have explored the Genre enough to know that they don’t really like it. Techno can mimic any other style, from rock and blues to symphonic and orchestra. However being born in the club scene it’s usually most associated with high energy remixes. In the 90’s