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Indie Game Dev House

Published on October 30, 2017, by in Game Design.

So lets take a moment and talk about the following What is the IGDH? Why you should join. Why am I starting it? What is the IGDH? The Indie Game Dev House project (IGDH for short) is similar to ‘Art Houses’. It might be rare but there exists individuals, wether or artists themselves or not,

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The voluntary attempt to overcome unnecessary obstacles.

Published on June 11, 2016, by in Game Design.

It’s been too long since I have posted an update on my own site. Truth is I’m still very active right now. Will have more to show once things are further along.   Lusory attitude From Wikipedia, the free encyclopedia The lusory attitude is the psychological attitude required of a player entering into the play

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Journey from Designer to Developer Part 1

Published on August 24, 2015, by in Game Design.

Custom Art For the past year I’ve been working with artists to create my own custom assets to use in future games. My goal is to re-use these characters over and over in a series of games. This accomplishes several things It forces some restriction (focus) to my designs. That may sound counter intuitive, but

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MAKING GREAT VIDEO GAMES IS LIKE MAKING TOAST

Published on March 1, 2015, by in Game Design.

Design is Design. I’m discouraged whenever someone asks me “what kind of design do you excel at/focus on/enjoy most?” because it tears apart at my belief that design should be all encompassing, contextual and interconnected. When something doesn’t work right, it sits in the wrong place or could be drastically improved we often say “That’s

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Beginners: Reduce Scope!

Published on January 14, 2015, by in Game Design.

When making their first game, 100% of people who have never a made a game will make the same mistake. Ok that is obviously hyperbolic, but I have yet to bump into someone working on their first game who hasn’t made this same mistake: They want their first game to be the big perfect game they

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Candy Crush is Still Relevant!!!

Published on July 25, 2014, by in Game Design.

It’s amazing that Candy Crush is still relevant. Estimated to be grossing almost $1M every day! source: ThinkGaming I recently attended Casual Connect and people were asking how does this game continue to make money? Of course I taught a workshop on this months ago. I’ve skipped to part 4 where I begin to discuss the

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Slideshow of Pro Game Design Workshop 3

Published on February 16, 2014, by in Game Design.

I teach Game Design each week. People come out to learn professional skills they can take back to their studio or improve their hire-ability. Each class is designed to have a 1 hour lecture on an important design topic and then follow it up with 2 hours of hands on design and team building workshops.

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January 26th San Francisco – 3 Hour Game Design Workshop & Lecture

Published on January 20, 2014, by in Game Design.

FREE ($50 Value) Game Design Class that includes a 1 hour lecture and 2 hour hands on workshop. All classes and workshops are lead by a professional game designer. Classes are open to people of all skill levels but is intended for those who are serious about games as a professional career. Maximum class size

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Prototype – Uboat Wargames

Published on January 17, 2014, by in Game Design.

Without any prodding from me (the host) everyone played this game multiple times and hacked it with their own idea of rule tweaks to try and improve on gameplay. The pictures below show them playing with their entire Deck drawn; not the suggested way of playing . Notice the layout of tiles between each player,

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Game Design Workshop – Post Mortem

Published on January 9, 2014, by in Game Design, Personal.

  As the host I think it went fantastic. I covered a ton of content during the Lecture part of things and had to save some material for next time because I ran out of time. The crowd laughed at the right times almost every time, they asked very insightful questions so I know they

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