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Home Archive for category "Game Design" (Page 2)
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Prototype – Uboat Wargames

Published on 2014-01-17, by in Game Design.

Without any prodding from me (the host) everyone played this game multiple times and hacked it with their own idea of rule tweaks to try and improve on gameplay. The pictures below show them playing with their entire Deck drawn; not the suggested way of playing . Notice the layout of tiles between each player,

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Game Design Workshop – Post Mortem

Published on 2014-01-09, by in Game Design, Personal.

  As the host I think it went fantastic. I covered a ton of content during the Lecture part of things and had to save some material for next time because I ran out of time. The crowd laughed at the right times almost every time, they asked very insightful questions so I know they

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Designing “Bullies” – Part 1

Published on 2013-12-22, by in Game Design.

Backstory Every monday night is board game night at Gamescape in San Francisco. As it happens with these sorts of things smaller groups formed within the larger group. While those groups continue to intermingle one ritual has stood out. 8-10 of us like to play various board games from 6:30, and then cap the night

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Bullies (Working Title) – Prototype

Published on 2013-12-17, by in Game Design.

Bullies Congratulations to the very first Bullies Winners! Norna (Left) ended up in a kingmaker position, she couldn’t win but she could possibly swing the winner one way or the other. However neither Jun (her boyfriend) or GirlWhoseNameIForgotSorry we’re able to convince her to help them win. So the very first bullies game ended in

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Prototype Tactics: Class Charts

Published on 2013-10-03, by in Game Design.

So now that we have more or less figured out the stats we want to use we can make charts. Yay charts! Since we’re working in unity and setup our tables properly these are super easy to populate. Plus we can still make changes to the tables and the graphs will adjust automatically. I’m by

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Designer View: Sol Forge

Published on 2013-09-28, by in Game Design, Games.

Ever wonder what a Game Designer thinks while playing games? Today we look at an great DCG (Digital Card Game) created by Brian Kibler and Richard Garfield. Remember their Kickstarter together? Watch the video to find out what is wrong with the game design and how to fix it.

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Designer View: AirMech

Published on 2013-09-27, by in Game Design, Games.

  Ever wonder what a Game Designer thinks when he plays games? Today we look at the gameplay of AirMech and offer some ideas on how to improve the game overall.

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Game Design Video Tutorial: Geometric Progression, Unity and Turn Based Tool Kit (TBTK).

Published on 2013-09-21, by in Game Design, Tutorial.

In this video Look over my shoulder as I craft a Geometric Progression system for YOUR game in excel. This is not a clean perfect replication, it’s a raw look at how I actually work. Then we’ll jump into Unity and actually implment our design using the Turn Based Tool Kit. An affordable plugin that

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Game Design: Geometrics vs Fibonacci!

Published on 2013-09-20, by in Game Design.

So I was on a phone interview for a cool company the other day. And towards the end and off the cuff, almost like a last parting thought as we’re about to finish up the interviewer says “Oh btw I was on your blog and wanted to find out why do you like Fibonacci for

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Today’s Find: Pixar’s 22 Rules of Storytelling

Published on 2013-09-17, by in Game Design.

Facebook game dev group lead me to a great find for game designers. I however didn’t like the pictures associated with it (source at bottom) I felt it was a distraction from the messages. So here it is in a text only format for your perusal. Plus archived for your safety. There is a bunch

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