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Home Archive for category "Game Design" (Page 4)
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How to make a GDD Part 1

Published on 2013-04-30, by in Game Design.

Having a well written, detailed and structured Game Design Document (GDD) is important for any game project. This will help you collaborate better with your team and ultimately make better games. So now I am going to show you the way I make a GDD from the very beginning so it stays structured and easy

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Brenda Brathwaite – Games for a Change

Published on 2013-04-30, by in Game Design.

I love TED (Technology, Entertainment, Design) talks. This video shows that a “simple game” can be a more powerful learning experience for difficult subjects (Such as middle passage, holocaust) than a month of school, reading, assignments, and videos. If you want people to truly “understand” something it needs a simulation. The military trains pilots on

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How do you create/find game ideas?

Published on 2013-04-26, by in Game Design.

A really simple, fun and interesting question I enjoyed answering on Reddit How do you create/find game ideas? (self.gamedev) submitted 9 hours ago by madskillsmonk http://www.reddit.com/r/gamedev/comments/1d4kje/how_do_you_createfind_game_ideas/   My reply: As a game designer the worst place to start for me would be a blank piece of paper or the dreaded interview question “If you had

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Alt Symbols¿

♥♦♣♠ = 3 4 5 6 Quite useful for game design documents ™ © ® = 0153 0169 0174 For business documents. It would have been nice if these were sequential! ♀♂ = 11 12 Next to character names to designate sex. ↕↔ = 18 29  Again why are these not sequential? ↑↓→← = 24

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DustForce Financials Recap

Published on 2013-04-18, by in Game Design.

  Hitbox Team (Makers of DustForce) posted a great article I love because: It talks about the business side of things and money It shows how they underestimated the promotion and marketing It has charts! It showcases that this business success allows them to move on to an even bigger project It sheds light on

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Ouya Sandtrap

Published on 2013-03-31, by in Game Design.

So in this video interview we really get to see the Ouya interface and “Discover” which is the Ouya store. In it (and at the bottom no less) is a place where all games must start called the “Sandbox”. Your game is “stuck” in there until enough people play your game and you become ejected

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http://commonly.cc/ Making game assets open source

So here is a site that caught my eye for multiple reasons. http://commonly.cc/   I am always on the lookout for sites with cheap/free assets for Game Design. Music, sprites, SFX, and artwork. This site has it all.  They are against Internet Monopoly also known as “anti-piracy” acts like SOPA, ACTA, CISPA. These bills are

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Royalty Free Music – Japanese

I am open to collaborative revenu share with programmers and artists to make new games for PC, Iphone, Android, and Ouya.   My latest project has a Ninja/Japanese theme in an alternate world. I’m at the point where I begin looking for all the songs and sound effects I will need. Thankfully my friend Takayuki

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