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Enjoy and Happy Holidays!
I think it’s important as a Designer to keep an eye on the App Store. Others argue that’s more of a Product Manager role but I think good monetization starts with good Design, and that requires watching the market. So today the PlayStation©App jumped 118 places to reach #3 in the App Store.
Being unfamiliar with it I had to click through to find out what it does.
Hey that’s pretty cool! So judging by the 6 wide 100+ deep line outside of GameStop along with live bands and news vans the PS4 launch party was last night. And with that came millions (?) of fans exploring everything that their PS4 can do. Followed by a rush to the App Store to see what kind of Second Screen experience is waiting for them.
Moving 118 spots in the App Store is meteoric. Companies spend upwards of 500k to millions trying to achieve similar results for their games. Imagine if you could just piggy back on Sony’s App Store rise, if they had a link to your app in their app. If you could launch an in app ad for your app. If the cost were low enough you’d be golden. Not sure how useful this thought really is, but it’s something to watch out for in the future. Do with it what you will. Don’t forget the Xbox launch is just around the corner.
It’s also an opportunity for us Mobile Designers to reach out to Console Game Developers to see how we can help with their second screen experiences. Their less familiar with the hardware, the resolutions and crazy PPI ranges of mobile devices. Not to mention the awesome brainstorming fun of thinking up new second screen features to tie in with their game.
I’m imagining playing Call of Duty where a friend comes over and uses his iPad. His second screen experience is that of peering through a reconnaissance helicopter top down view of enemy heat signatures and calling them out to your friend while he plays. “Watch out enemy at your 6” Maybe even calling in the occasional air strike and being penalized for collateral damage and friendly fire.
Click the link below to download the prototype I made in Unity. Each level randomizes (from a set pool) which units you control and what you face. Defeat all the enemies to advance to the next, slightly harder level. This should work in both PC and Mac, but I have only tested it on a PC.
Design Goal: The monster stats are designed at a slight disadvantage so it should be fun for the player and allow him to win with a few mistakes.
Warning: Before playing please turn down your speakers. You’ve been warned.
So there is a Co-Work space near my hotel called “Rock IT Colabs”. They are fairly new so haven’t been charging me (yet). In their basement they have a $1,500 Type A Machine: Series 1 (3D plastic printer). Last night they taught a class on it. After the class I stayed around to try and print something but we couldn’t get my PC to connect.
So I went in this morning and gave it another go. Again problems problems and more problems. They didn’t know what to do either because they had 0 problems connecting their Macs. Windows however requires a driver I forgot to install. The port to connect turned out to be automatic and not the string they were using. Plus I downloaded the 32bit software when I needed the 64 bit! UGH so much wasted time!
But finally I got it printing!!! Pictures below and video coming soon.
To rent a car you must have liability insurance.
A car rental agency will sell you their liability insurance for $10 a day, only if you are not a resident in their state. So if you are visiting FL and only have a FL drivers license they will not let you sign up for their liability insurance.
An insurance agent will only sell you non-owner insurance (no vehicle owned) if no one in your house owns a car. So if your staying with a friend temporarily, you must be on their policy.
So if you only have a FL drivers license, and your going to stay with a friend in Florida, you cannot get liability insurance therefore you cannot rent a car.
Why are things so complicated in America!? We have the best, hard working, smart and ethical people in the world. Yet the worst rules and regulations.