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David Bud Leiser

Tag Archives: top down

FREE GAME DESIGN – Timetravel MECH ARPG

Posted on 2018-06-14 by Bud

TIMETRAVEL MECH ARPG

Note: This game design is free for anyone to use (read why here) but it would be nice to be compensated if you use it to make a game. Such as company equity, royalty or at very least designer credit in the game credits.

Image result for mech model bitgem

This happens to be a game design I would really like to make so if you want a partner to help with design, feedback and fundraising kindly email me.

So this morning I had an idea for a game that puts a small twist on the time traveling trope and recorded it. Here it is, give it a listen give feedback, bounce ideas I appreciate it!
https://soundcloud.com/bud-leiser/time-travel-mech-action-rpg-zeldalike

If anyone wants to make a Zelda-like top down action RPG hit me up. Would love to help!

Image result for moonlighter Image result for zelda link to the past

KEY FEATURES

  • Top down slanted view, ie Zelda, Moonlighter etc.
  • 2D or 3D art
  • Orthogonal and Diagonal movement
  • Orthogonal attacks only
  • Variety of Ranged and melee weapons the player can craft and swap between
  • Killed enemies drop crafting goods
  • Player has limited inventory, goods are shown as icons in square grid on inventory screen
  • Crafting – Raw goods dropped by enemies, found in breakables and chests can be combined into new weapons, consumable power ups, weapon upgrades, or recycled into ‘scrap’ or energy (basically its a currency), a common resource needed for all crafting. ie to craft a laser rifle upgrade player would need 2 tesla coils, 4 quartz lens and 15000 scrap/energy/goo/whatever
  • No stores or interactable NPCs fits the time traveling apocalypse theme and reduces assets needed for game KIS method (Keep It Simple!)
  • 1 Hero character, KIS
  • NPCs are the scientist who can communicate with hero and move story along but do not interact, KIS
  • No EXP or leveling. This is extra unnecessary work and adds a layer of complexity combined with weapon upgrades that make power adjusting tedious…unless we don’t mind the player min maxing and going on a godlike power trip destroying everything in his path with no tension…

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Posted in Game Design | Tags: action rpg, free, game design document, moonlighter, top down, zelda | Leave a comment |

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