
Diabolical Casino
PlayableIf you lose, the devil gets your soul. Slots, blackjack, a haunted diner, and guests you probably shouldn't trust.
Play freeIndependent game designer · strategic problem solver
I'm Bud Leiser. Play what I build, see how I think, or put four decades of games and business judgment to work on your project.
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If you lose, the devil gets your soul. Slots, blackjack, a haunted diner, and guests you probably shouldn't trust.
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Learn real technical analysis by trading real historical charts. Every payout calibrated, every source revealed.
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Explore. Mine. Escape. Early days, but this one's my favourite, and the midcore build I actually intend to finish.
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Brick smashing fun. The paddle-and-ball formula, sharpened until it stops being a relic and starts being moreish.
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Smash bricks to save mama. Yes, it's a breakout game. No, you won't put it down as fast as you expect.
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Co-op farm brawler. Grow beets by day, beat back the bank's goons by night. The loan is due Day 10.
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Gunship gallery combat across a dying frontier. Built in Godot 4.
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Direct, no-handoff help for studios and founders: design teardowns, rapid prototypes, and full builds, from the person who made these games.

I beat The Legend of Zelda at four. There is a photo of it somewhere, and we are still tearing the house apart looking for it. Then my parents ran a pawn shop, and hundreds of games came through the door, so I grew up taking every genre apart to see what made it tick. Four decades and four competitive game scenes later, I make games with an AI-accelerated pipeline, 50 of them in 50 weeks. The four-year-old who beat Zelda never stopped reading games.