Games / Four decades

Do you build games people actually play?

Yes. I have played, judged and competed in games for four decades, and now I build them with AI agents. Some are playable in your browser right now.

MECH Stranded gameplay: a mech fighting drones in a dark arenaMECH STRANDED

01 / Play and follow

What can I play today?

Five games open in your browser, free, with no sign-up.

PLAY IN BROWSER

Claude’s Revenge

Brick-smashing fun with hero creatures. Works on phone, tablet and PC.

PLAY IN BROWSER

Diabolical Casino

Slots, blackjack and a haunted diner. If you lose, the devil gets your soul.

Dragon Breakout art: a green dragon with a backpack on a stone path toward a castle at sunsetGAME

PLAY IN BROWSER

Dragon Breakout

Smash bricks to save mama! Steer a dragon, launch fireballs and break the walls.

PLAY IN BROWSER

Boomshaft

Lock the angle, hold to charge and release to fire. Dig through the mountain, chain bombs for combos and grab the gold. One button, easy to learn. Plays on a desktop with a keyboard.

02 / In the works

What’s still being built?

MECH Stranded is playable now and still growing. Three more games are behind it.

Also in development

  • Deep ClaimA left-hand-only drilling game with enemies underground.
  • Jumping JeronemoA vertical endless jumper chasing an eagle with a burger.
  • Game Factory and GameKitReusable specs and a portrait-game core for building games faster.

03 / Why AI

Why do you build games with AI?

Because it lets one designer ship what used to take a studio.

Investors squeeze studios. Studios squeeze players. Players end up with grind and hooks instead of fun. AI breaks that chain. I can test an idea in days, drop what fails and keep what is fun. I direct the agents and I check every build myself. I’m not hiding it. Every game on this page was made this way.

04 / Game-design help

Can you help with my game?

Yes. Three packages, with clear scope.

01

Design Teardown

A written plan of what to build, cut and fix first.

  • Send docs, a playable build or both
  • Up to 30 pages reviewed and up to 2 hours played
  • 60-minute call with your team
  • Works at any stage, from concept to launched
  • The full paid fee credits toward a Sprint
Book a Teardown

02

Prototype Sprint

One core loop, playable in a browser.

  • Playable web prototype of your core loop
  • Target: 2 to 3 weeks from agreed scope and your materials
  • Two revision rounds included
  • A link you can share for playtests
  • The full paid fee credits toward a Full Build
Place refundable deposit

03

Full Build

One accountable builder from design through agreed launch support.

  • A scoped casual, web or app game
  • Design, development and launch support
  • Deliverables, ownership and reuse rights agreed up front
  • You approve scope, price and schedule before work begins
Scope a Build

Packages assume a single-player build with AI-assisted art. Multiplayer and custom art are quoted separately. Platform approval is up to the platform.

05 / Why me

Why trust your design eye?

Because I have played, judged and won in more than one game scene.

I beat The Legend of Zelda at age four. Four decades later I’m a certified Magic: The Gathering judge, tournament organizer and Wizards of the Coast demo delegate. I’m a Dreamblade state champion and a D&D Miniatures state champion. In The Spoils I ranked among the top players worldwide. Different games, same grammar: economies, positioning and reward loops. That’s the eye I bring to your build.

Got a game that needs fixing?

Book a Teardown