Watch teaserGAMEPLAY IN BROWSER
MECH Stranded
Explore, mine and escape in a mech survival shooter. An early build you can play now.
Games / Four decades
Yes. I have played, judged and competed in games for four decades, and now I build them with AI agents. Some are playable in your browser right now.
MECH STRANDED01 / Play and follow
Five games open in your browser, free, with no sign-up.
Watch teaserGAMEPLAY IN BROWSER
Explore, mine and escape in a mech survival shooter. An early build you can play now.
Watch teaserGAMEPLAY IN BROWSER
Brick-smashing fun with hero creatures. Works on phone, tablet and PC.
Watch teaserGAMEPLAY IN BROWSER
Slots, blackjack and a haunted diner. If you lose, the devil gets your soul.
GAMEPLAY IN BROWSER
Smash bricks to save mama! Steer a dragon, launch fireballs and break the walls.
Watch teaserGAMEPLAY IN BROWSER
Lock the angle, hold to charge and release to fire. Dig through the mountain, chain bombs for combos and grab the gold. One button, easy to learn. Plays on a desktop with a keyboard.
02 / In the works
MECH Stranded is playable now and still growing. Three more games are behind it.
Watch teaserGAMEEarly build, playable
Explore, mine and escape in a mech survival game.
Also in development
03 / Why AI
Because it lets one designer ship what used to take a studio.
Investors squeeze studios. Studios squeeze players. Players end up with grind and hooks instead of fun. AI breaks that chain. I can test an idea in days, drop what fails and keep what is fun. I direct the agents and I check every build myself. I’m not hiding it. Every game on this page was made this way.
04 / Game-design help
Yes. Three packages, with clear scope.
01
A written plan of what to build, cut and fix first.
02
One core loop, playable in a browser.
03
One accountable builder from design through agreed launch support.
Packages assume a single-player build with AI-assisted art. Multiplayer and custom art are quoted separately. Platform approval is up to the platform.
05 / Why me
Because I have played, judged and won in more than one game scene.
I beat The Legend of Zelda at age four. Four decades later I’m a certified Magic: The Gathering judge, tournament organizer and Wizards of the Coast demo delegate. I’m a Dreamblade state champion and a D&D Miniatures state champion. In The Spoils I ranked among the top players worldwide. Different games, same grammar: economies, positioning and reward loops. That’s the eye I bring to your build.
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